Kārum
Devlog
Contents
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5.
Decoupling from Unity
— October 2026
In this devlog, I am going to cover how (and why) I decoupled Kārum from the Unity engine. The main benefit is that I can now run the simulation $64\times$ faster in headless mo...
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4.
Our Age of Bronze is Collapsing
— September 2026
This devlog explores trade between cities, and how resource nodes and trade route topology can lead to different city specializations. The Crown can’t control whether raw coppe...
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3.
Dear Bread: Spiking Grain Prices for Profit
— August 2026
This devlog will look inward, and explore some of the city production and inter-estate conflicts that arise in Kārum’s early game. As a reminder, you are playing the Crown, one ...
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2.
The Silver Must Flow
— July 2026
Resources in Kārum live physically in the world, and merchants are key to moving goods through it. Each city develops resources based on its environment – a copper-rich city mig...
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1.
How About the Price of Grain in Mesopotamia?
— June 2026
I am building a strategy game with a materialist core. Each city produces grain in the Private market and Temple/Crown estates at harvest time. The supply trickles down through ...
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